I’m a real-time 3D artist with 13+ years of experience creating high-quality environments, digital twins, and immersive experiences using Unreal Engine and real-time pipelines. My work focuses on interactive visualization, AR/VR, and large-scale virtual environments for enterprise and metaverse applications.
responsible for lighting shading rendering comp and handle the whole project as per the requirement.
responsible for lighting fx shading rendering and comp
Responsible for texturing-shading (Lookdev) and qc the assets after animation before submitting to lighting.
Responsible For Lighting Sequence